|
863 |
P1604A
Era
|
0 / 0 |
3 |
|
862 |
P1604B
XOR Specia-LIS-t
|
0 / 0 |
3 |
|
861 |
P1605A
A.M
|
0 / 0 |
3 |
|
860 |
P1605B
Reverse Sort
|
0 / 0 |
3 |
|
859 |
P1605C
Dominant Character
|
0 / 0 |
4 |
|
858 |
P1605D
Treelabeling
|
0 / 0 |
7 |
|
857 |
P1605E
Array Equalizer
|
0 / 0 |
9 |
|
856 |
P1605F
PalindORme
|
0 / 0 |
10 |
|
855 |
P1606A
AB Balance
|
0 / 0 |
3 |
|
854 |
P1606B
Update Files
|
0 / 0 |
3 |
|
853 |
P1606C
Banknotes
|
0 / 0 |
4 |
|
852 |
P1606D
Red-Blue Matrix
|
0 / 0 |
9 |
|
851 |
P1606E
Arena
|
0 / 0 |
7 |
|
850 |
P1606F
Tree Queries
|
0 / 0 |
10 |
|
849 |
P1607A
Linear Keyboard
|
0 / 0 |
3 |
|
848 |
P1607B
Odd Grasshopper
|
0 / 0 |
3 |
|
847 |
P1607C
Minimum Extraction
|
0 / 0 |
3 |
|
846 |
P1607D
Blue-Red Permutation
|
0 / 0 |
4 |
|
845 |
P1607E
Robot on the Board 1
|
0 / 0 |
5 |
|
844 |
P1607F
Robot on the Board 2
|
0 / 0 |
8 |
|
843 |
P1607G
Banquet Preparations 1
|
0 / 0 |
8 |
|
842 |
P1607H
Banquet Preparations 2
|
0 / 0 |
8 |
|
841 |
P1608A
Find Array
|
0 / 0 |
3 |
|
840 |
P1608B
Build the Permutation
|
0 / 0 |
4 |
|
839 |
P1608C
Game Master
|
0 / 0 |
5 |
|
838 |
P1608D
Dominoes
|
0 / 0 |
9 |
|
837 |
P1608E
The Cells on the Paper
|
0 / 0 |
10 |
|
836 |
P1608F
MEX counting
|
0 / 0 |
10 |
|
835 |
P1608G
Alphabetic Tree
|
0 / 0 |
10 |
|
834 |
P1609A
Divide and Multiply
|
0 / 0 |
3 |
|
833 |
P1609B
William the Vigilant
|
0 / 0 |
3 |
|
832 |
P1609C
Complex Market Analysis
|
0 / 0 |
4 |
|
831 |
P1609D
Social Network
|
0 / 0 |
5 |
|
830 |
P1609E
William The Oblivious
|
0 / 0 |
9 |
|
829 |
P1609F
Interesting Sections
|
0 / 0 |
10 |
|
828 |
P1609G
A Stroll Around the Matrix
|
0 / 0 |
10 |
|
827 |
P1609H
Pushing Robots
|
0 / 0 |
10 |
|
826 |
P1610A
Anti Light's Cell Guessing
|
0 / 0 |
3 |
|
825 |
P1610B
Kalindrome Array
|
0 / 0 |
3 |
|
824 |
P1610C
Keshi Is Throwing a Party
|
0 / 0 |
5 |
|
823 |
P1610D
Not Quite Lee
|
0 / 0 |
7 |
|
822 |
P1610E
AmShZ and G.O.A.T.
|
0 / 0 |
8 |
|
821 |
P1610F
Mashtali: a Space Oddysey
|
0 / 0 |
10 |
|
820 |
P1610G
AmShZ Wins a Bet
|
0 / 0 |
10 |
|
819 |
P1610H
Squid Game
|
0 / 0 |
10 |
|
818 |
P1610I
Mashtali vs AtCoder
|
0 / 0 |
10 |
|
817 |
P1611A
Make Even
|
0 / 0 |
3 |
|
816 |
P1611B
Team Composition: Programmers and Mathematicians
|
0 / 0 |
3 |
|
815 |
P1611C
Polycarp Recovers the Permutation
|
0 / 0 |
3 |
|
814 |
P1611D
Weights Assignment For Tree Edges
|
0 / 0 |
5 |
|
813 |
P1611E1
Escape The Maze (easy version)
|
0 / 0 |
5 |
|
812 |
P1611E2
Escape The Maze (hard version)
|
0 / 0 |
6 |
|
811 |
P1611F
ATM and Students
|
0 / 0 |
6 |
|
810 |
P1611G
Robot and Candies
|
0 / 0 |
9 |
|
809 |
P1612A
Distance
|
0 / 0 |
3 |
|
808 |
P1612B
Special Permutation
|
0 / 0 |
3 |
|
807 |
P1612C
Chat Ban
|
0 / 0 |
4 |
|
806 |
P1612D
X-Magic Pair
|
0 / 0 |
5 |
|
805 |
P1612E
Messages
|
0 / 0 |
7 |
|
804 |
P1612F
Armor and Weapons
|
0 / 0 |
10 |
|
803 |
P1612G
Max Sum Array
|
0 / 0 |
9 |
|
802 |
P1613A
Long Comparison
|
0 / 0 |
3 |
|
801 |
P1613B
Absent Remainder
|
0 / 0 |
3 |
|
800 |
P1613C
Poisoned Dagger
|
0 / 0 |
4 |
|
799 |
P1613D
MEX Sequences
|
0 / 0 |
6 |
|
798 |
P1613E
Crazy Robot
|
0 / 0 |
7 |
|
797 |
P1613F
Tree Coloring
|
0 / 0 |
10 |
|
796 |
P1614A
Divan and a Store
|
0 / 0 |
3 |
|
795 |
P1614B
Divan and a New Project
|
0 / 0 |
3 |
|
794 |
P1614C
Divan and bitwise operations
|
0 / 0 |
5 |
|
793 |
P1614D1
Divan and Kostomuksha (easy version)
|
0 / 0 |
7 |
|
792 |
P1614D2
Divan and Kostomuksha (hard version)
|
0 / 0 |
8 |
|
791 |
P1614E
Divan and a Cottage
|
0 / 0 |
10 |
|
790 |
P1615A
Closing The Gap
|
0 / 0 |
3 |
|
789 |
P1615B
And It's Non-Zero
|
0 / 0 |
4 |
|
788 |
P1615C
Menorah
|
0 / 0 |
5 |
|
787 |
P1615D
X(or)-mas Tree
|
0 / 0 |
8 |
|
786 |
P1615E
Purple Crayon
|
0 / 0 |
9 |
|
785 |
P1615F
LEGOndary Grandmaster
|
0 / 0 |
10 |
|
784 |
P1615G
Maximum Adjacent Pairs
|
0 / 0 |
10 |
|
783 |
P1615H
Reindeer Games
|
0 / 0 |
10 |
|
782 |
P1616A
Integer Diversity
|
0 / 0 |
3 |
|
781 |
P1616B
Mirror in the String
|
0 / 0 |
3 |
|
780 |
P1616C
Representative Edges
|
0 / 0 |
5 |
|
779 |
P1616D
Keep the Average High
|
0 / 0 |
7 |
|
778 |
P1616E
Lexicographically Small Enough
|
0 / 0 |
8 |
|
777 |
P1616F
Tricolor Triangles
|
0 / 0 |
10 |
|
776 |
P1616G
Just Add an Edge
|
0 / 0 |
10 |
|
775 |
P1616H
Keep XOR Low
|
0 / 0 |
10 |
|
774 |
P1617A
Forbidden Subsequence
|
0 / 0 |
3 |
|
773 |
P1617B
GCD Problem
|
0 / 0 |
3 |
|
772 |
P1617C
Paprika and Permutation
|
0 / 0 |
4 |
|
771 |
P1617D1
Too Many Impostors (easy version)
|
0 / 0 |
6 |
|
770 |
P1617D2
Too Many Impostors (hard version)
|
0 / 0 |
9 |
|
769 |
P1617E
Christmas Chocolates
|
0 / 0 |
10 |
|
768 |
P1618A
Polycarp and Sums of Subsequences
|
0 / 0 |
3 |
|
767 |
P1618B
Missing Bigram
|
0 / 0 |
3 |
|
766 |
P1618C
Paint the Array
|
0 / 0 |
3 |
|
765 |
P1618D
Array and Operations
|
0 / 0 |
4 |
|
764 |
P1618E
Singers' Tour
|
0 / 0 |
5 |