|
963 |
P1579E1
Permutation Minimization by Deque
|
0 / 0 |
3 |
|
962 |
P1579E2
Array Optimization by Deque
|
0 / 0 |
5 |
|
961 |
P1579F
Array Stabilization (AND version)
|
0 / 0 |
5 |
|
960 |
P1579G
Minimal Coverage
|
0 / 0 |
8 |
|
959 |
P1580A
Portal
|
0 / 0 |
5 |
|
958 |
P1580B
Mathematics Curriculum
|
0 / 0 |
10 |
|
957 |
P1580C
Train Maintenance
|
0 / 0 |
8 |
|
956 |
P1580D
Subsequence
|
0 / 0 |
10 |
|
955 |
P1580E
Railway Construction
|
0 / 0 |
10 |
|
954 |
P1580F
Problems for Codeforces
|
0 / 0 |
10 |
|
953 |
P1581A
CQXYM Count Permutations
|
0 / 0 |
3 |
|
952 |
P1581B
Diameter of Graph
|
0 / 0 |
4 |
|
951 |
P1582A
Luntik and Concerts
|
0 / 0 |
3 |
|
950 |
P1582B
Luntik and Subsequences
|
0 / 0 |
3 |
|
949 |
P1582C
Grandma Capa Knits a Scarf
|
0 / 0 |
4 |
|
948 |
P1582D
Vupsen, Pupsen and 0
|
0 / 0 |
5 |
|
947 |
P1582E
Pchelyonok and Segments
|
0 / 0 |
7 |
|
946 |
P1582F1
Korney Korneevich and XOR (easy version)
|
0 / 0 |
6 |
|
945 |
P1582F2
Korney Korneevich and XOR (hard version)
|
0 / 0 |
9 |
|
944 |
P1582G
Kuzya and Homework
|
0 / 0 |
10 |
|
943 |
P1583A
Windblume Ode
|
0 / 0 |
3 |
|
942 |
P1583B
Omkar and Heavenly Tree
|
0 / 0 |
4 |
|
941 |
P1583C
Omkar and Determination
|
0 / 0 |
5 |
|
940 |
P1583D
Omkar and the Meaning of Life
|
0 / 0 |
6 |
|
939 |
P1583E
Moment of Bloom
|
0 / 0 |
8 |
|
938 |
P1583F
Defender of Childhood Dreams
|
0 / 0 |
9 |
|
937 |
P1583G
Omkar and Time Travel
|
0 / 0 |
10 |
|
936 |
P1583H
Omkar and Tours
|
0 / 0 |
10 |
|
935 |
P1584A
Mathematical Addition
|
0 / 0 |
3 |
|
934 |
P1584B
Coloring Rectangles
|
0 / 0 |
3 |
|
933 |
P1584C
Two Arrays
|
0 / 0 |
3 |
|
932 |
P1584D
Guess the Permutation
|
0 / 0 |
7 |
|
931 |
P1584E
Game with Stones
|
0 / 0 |
8 |
|
930 |
P1584F
Strange LCS
|
0 / 0 |
10 |
|
929 |
P1584G
Eligible Segments
|
0 / 0 |
10 |
|
928 |
P1585A
Life of a Flower
|
0 / 0 |
3 |
|
927 |
P1585B
Array Eversion
|
0 / 0 |
3 |
|
926 |
P1585C
Minimize Distance
|
0 / 0 |
4 |
|
925 |
P1585D
Yet Another Sorting Problem
|
0 / 0 |
6 |
|
924 |
P1585E
Frequency Queries
|
0 / 0 |
9 |
|
923 |
P1585F
Non-equal Neighbours
|
0 / 0 |
9 |
|
922 |
P1585G
Poachers
|
0 / 0 |
9 |
|
921 |
P1586I
Omkar and Mosaic
|
0 / 0 |
10 |
|
920 |
P1588F
Jumping Through the Array
|
0 / 0 |
10 |
|
919 |
P1592A
Gamer Hemose
|
0 / 0 |
3 |
|
918 |
P1592B
Hemose Shopping
|
0 / 0 |
4 |
|
917 |
P1592C
Bakry and Partitioning
|
0 / 0 |
5 |
|
916 |
P1592D
Hemose in ICPC ?
|
0 / 0 |
8 |
|
915 |
P1592E
Bored Bakry
|
0 / 0 |
9 |
|
914 |
P1592F1
Alice and Recoloring 1
|
0 / 0 |
10 |
|
913 |
P1592F2
Alice and Recoloring 2
|
0 / 0 |
10 |
|
912 |
P1593A
Elections
|
0 / 0 |
3 |
|
911 |
P1593B
Make it Divisible by 25
|
0 / 0 |
3 |
|
910 |
P1593C
Save More Mice
|
0 / 0 |
3 |
|
909 |
P1593D1
All are Same
|
0 / 0 |
3 |
|
908 |
P1593D2
Half of Same
|
0 / 0 |
6 |
|
907 |
P1593E
Gardener and Tree
|
0 / 0 |
5 |
|
906 |
P1593F
Red-Black Number
|
0 / 0 |
7 |
|
905 |
P1593G
Changing Brackets
|
0 / 0 |
8 |
|
904 |
P1594A
Consecutive Sum Riddle
|
0 / 0 |
3 |
|
903 |
P1594B
Special Numbers
|
0 / 0 |
3 |
|
902 |
P1594C
Make Them Equal
|
0 / 0 |
4 |
|
901 |
P1594D
The Number of Imposters
|
0 / 0 |
5 |
|
900 |
P1594E1
Rubik's Cube Coloring (easy version)
|
0 / 0 |
4 |
|
899 |
P1594E2
Rubik's Cube Coloring (hard version)
|
0 / 0 |
8 |
|
898 |
P1594F
Ideal Farm
|
0 / 0 |
9 |
|
897 |
P1598A
Computer Game
|
0 / 0 |
3 |
|
896 |
P1598B
Groups
|
0 / 0 |
3 |
|
895 |
P1598C
Delete Two Elements
|
0 / 0 |
4 |
|
894 |
P1598D
Training Session
|
0 / 0 |
5 |
|
893 |
P1598E
Staircases
|
0 / 0 |
7 |
|
892 |
P1598F
RBS
|
0 / 0 |
9 |
|
891 |
P1598G
The Sum of Good Numbers
|
0 / 0 |
10 |
|
890 |
P1599A
Weights
|
0 / 0 |
10 |
|
889 |
P1599B
Restaurant Game
|
0 / 0 |
10 |
|
888 |
P1599C
Bubble Strike
|
0 / 0 |
7 |
|
887 |
P1599D
Bubble Popping
|
0 / 0 |
10 |
|
886 |
P1599E
Two Arrays
|
0 / 0 |
10 |
|
885 |
P1599F
Mars
|
0 / 0 |
10 |
|
884 |
P1599G
Shortest path
|
0 / 0 |
10 |
|
883 |
P1599H
Hidden Fortress
|
0 / 0 |
7 |
|
882 |
P1599I
Desert
|
0 / 0 |
10 |
|
881 |
P1599J
Bob's Beautiful Array
|
0 / 0 |
10 |
|
880 |
P1600E
Array Game
|
0 / 0 |
6 |
|
879 |
P1600F
Party Organization
|
0 / 0 |
8 |
|
878 |
P1600J
Robot Factory
|
0 / 0 |
4 |
|
877 |
P1601A
Array Elimination
|
0 / 0 |
4 |
|
876 |
P1601B
Frog Traveler
|
0 / 0 |
6 |
|
875 |
P1601C
Optimal Insertion
|
0 / 0 |
8 |
|
874 |
P1601D
Difficult Mountain
|
0 / 0 |
10 |
|
873 |
P1601E
Phys Ed Online
|
0 / 0 |
10 |
|
872 |
P1601F
Two Sorts
|
0 / 0 |
10 |
|
871 |
P1602A
Two Subsequences
|
0 / 0 |
3 |
|
870 |
P1602B
Divine Array
|
0 / 0 |
3 |
|
869 |
P1603A
Di-visible Confusion
|
0 / 0 |
4 |
|
868 |
P1603B
Moderate Modular Mode
|
0 / 0 |
5 |
|
867 |
P1603C
Extreme Extension
|
0 / 0 |
8 |
|
866 |
P1603D
Artistic Partition
|
0 / 0 |
10 |
|
865 |
P1603E
A Perfect Problem
|
0 / 0 |
10 |
|
864 |
P1603F
October 18, 2017
|
0 / 0 |
10 |