|
330 |
P1696E
Placing Jinas
|
0 / 0 |
7 |
|
328 |
P1696G
Fishingprince Plays With Array Again
|
0 / 0 |
10 |
|
327 |
P1696H
Maximum Product?
|
0 / 0 |
10 |
|
322 |
P1697E
Coloring
|
0 / 0 |
9 |
|
315 |
P1698F
Equal Reversal
|
0 / 0 |
10 |
|
314 |
P1698G
Long Binary String
|
0 / 0 |
10 |
|
313 |
P1699A
The Third Three Number Problem
|
0 / 0 |
3 |
|
311 |
P1699C
The Third Problem
|
0 / 0 |
5 |
|
309 |
P1699E
Three Days Grace
|
0 / 0 |
10 |
|
308 |
P1700A
Optimal Path
|
0 / 0 |
3 |
|
307 |
P1700B
Palindromic Numbers
|
0 / 0 |
3 |
|
305 |
P1700D
River Locks
|
0 / 0 |
6 |
|
299 |
P1701D
Permutation Restoration
|
0 / 0 |
6 |
|
297 |
P1701F
Points
|
0 / 0 |
9 |
|
291 |
P1702F
Equate Multisets
|
0 / 0 |
5 |
|
282 |
P1703G
Good Key, Bad Key
|
0 / 0 |
5 |
|
278 |
P1704D
Magical Array
|
0 / 0 |
6 |
|
277 |
P1704E
Count Seconds
|
0 / 0 |
8 |
|
275 |
P1704G
Mio and Lucky Array
|
0 / 0 |
10 |
|
274 |
P1704H1
Game of AI (easy version)
|
0 / 0 |
10 |
|
273 |
P1704H2
Game of AI (hard version)
|
0 / 0 |
10 |
|
269 |
P1705D
Mark and Lightbulbs
|
0 / 0 |
6 |
|
265 |
P1706B
Making Towers
|
0 / 0 |
3 |
|
262 |
P1706D2
Chopping Carrots (Hard Version)
|
0 / 0 |
9 |
|
257 |
P1707D
Partial Virtual Trees
|
0 / 0 |
10 |
|
254 |
P1708A
Difference Operations
|
0 / 0 |
3 |
|
253 |
P1708B
Difference of GCDs
|
0 / 0 |
3 |
|
252 |
P1709A
Three Doors
|
0 / 0 |
3 |
|
249 |
P1709D
Rorororobot
|
0 / 0 |
5 |
|
247 |
P1709F
Multiset of Strings
|
0 / 0 |
9 |
|
246 |
P1710A
Color the Picture
|
0 / 0 |
5 |
|
245 |
P1710B
Rain
|
0 / 0 |
7 |
|
244 |
P1710C
XOR Triangle
|
0 / 0 |
9 |
|
235 |
P1712E1
LCM Sum (easy version)
|
0 / 0 |
8 |
|
234 |
P1712E2
LCM Sum (hard version)
|
0 / 0 |
9 |
|
230 |
P1713C
Build Permutation
|
0 / 0 |
4 |
|
227 |
P1713F
Lost Array
|
0 / 0 |
10 |
|
226 |
P1714A
Everyone Loves to Sleep
|
0 / 0 |
3 |
|
222 |
P1714E
Add Modulo 10
|
0 / 0 |
4 |
|
219 |
P1715A
Crossmarket
|
0 / 0 |
3 |
|
218 |
P1715B
Beautiful Array
|
0 / 0 |
3 |
|
217 |
P1715C
Monoblock
|
0 / 0 |
5 |
|
214 |
P1715F
Crop Squares
|
0 / 0 |
10 |
|
213 |
P1716A
2-3 Moves
|
0 / 0 |
3 |
|
212 |
P1716B
Permutation Chain
|
0 / 0 |
3 |
|
210 |
P1716D
Chip Move
|
0 / 0 |
7 |
|
208 |
P1716F
Bags with Balls
|
0 / 0 |
9 |
|
207 |
P1717A
Madoka and Strange Thoughts
|
0 / 0 |
3 |
|
204 |
P1717D
Madoka and The Corruption Scheme
|
0 / 0 |
6 |
|
203 |
P1717E
Madoka and The Best University
|
0 / 0 |
8 |
|
199 |
P1718B
Fibonacci Strings
|
0 / 0 |
7 |
|
198 |
P1718C
Tonya and Burenka-179
|
0 / 0 |
9 |
|
197 |
P1718D
Permutation for Burenka
|
0 / 0 |
10 |
|
196 |
P1718E
Impressionism
|
0 / 0 |
10 |
|
195 |
P1718F
Burenka, an Array and Queries
|
0 / 0 |
10 |
|
194 |
P1719A
Chip Game
|
0 / 0 |
3 |
|
193 |
P1719B
Mathematical Circus
|
0 / 0 |
3 |
|
191 |
P1720A
Burenka Plays with Fractions
|
0 / 0 |
3 |
|
190 |
P1720B
Interesting Sum
|
0 / 0 |
3 |
|
186 |
P1720E
Misha and Paintings
|
0 / 0 |
10 |
|
172 |
P1725A
Accumulation of Dominoes
|
0 / 0 |
3 |
|
170 |
P1725C
Circular Mirror
|
0 / 0 |
7 |
|
169 |
P1725D
Deducing Sortability
|
0 / 0 |
10 |
|
168 |
P1725E
Electrical Efficiency
|
0 / 0 |
9 |
|
166 |
P1725G
Garage
|
0 / 0 |
5 |
|
165 |
P1725H
Hot Black Hot White
|
0 / 0 |
6 |
|
159 |
P1726A
Mainak and Array
|
0 / 0 |
3 |
|
158 |
P1726B
Mainak and Interesting Sequence
|
0 / 0 |
3 |
|
155 |
P1726E
Almost Perfect
|
0 / 0 |
9 |
|
152 |
P1726H
Mainak and the Bleeding Polygon
|
0 / 0 |
10 |
|
147 |
P1728E
Red-Black Pepper
|
0 / 0 |
8 |
|
145 |
P1728G
Illumination
|
0 / 0 |
10 |
|
144 |
P1729A
Two Elevators
|
0 / 0 |
3 |
|
139 |
P1729F
Kirei and the Linear Function
|
0 / 0 |
6 |
|
136 |
P1730B
Meeting on the Line
|
0 / 0 |
5 |
|
135 |
P1730C
Minimum Notation
|
0 / 0 |
4 |
|
131 |
P1732A
Bestie
|
0 / 0 |
3 |
|
125 |
P1732E
Location
|
0 / 0 |
10 |
|
123 |
P1733B
Rule of League
|
0 / 0 |
3 |
|
121 |
P1733D1
Zero-One (Easy Version)
|
0 / 0 |
4 |
|
119 |
P1733E
Conveyor
|
0 / 0 |
10 |
|
116 |
P1734C
Removing Smallest Multiples
|
0 / 0 |
4 |
|
113 |
P1734F
Zeros and Ones
|
0 / 0 |
9 |
|
112 |
P1735A
Working Week
|
0 / 0 |
3 |
|
111 |
P1735B
Tea with Tangerines
|
0 / 0 |
3 |
|
109 |
P1735D
Meta-set
|
0 / 0 |
5 |
|
105 |
P1736B
Playing with GCD
|
0 / 0 |
4 |
|
99 |
P1737B
Ela's Fitness and the Luxury Number
|
0 / 0 |
4 |
|
98 |
P1737C
Ela and Crickets
|
0 / 0 |
5 |
|
96 |
P1737E
Ela Goes Hiking
|
0 / 0 |
9 |
|
95 |
P1737F
Ela and Prime GCD
|
0 / 0 |
10 |
|
92 |
P1738B
Prefix Sum Addicts
|
0 / 0 |
4 |
|
91 |
P1738C
Even Number Addicts
|
0 / 0 |
5 |
|
89 |
P1738E
Balance Addicts
|
0 / 0 |
8 |
|
87 |
P1738G
Anti-Increasing Addicts
|
0 / 0 |
10 |
|
84 |
P1739B
Array Recovery
|
0 / 0 |
3 |
|
74 |
P1740F
Conditional Mix
|
0 / 0 |
10 |
|
69 |
P1741B
Funny Permutation
|
0 / 0 |
3 |
|
68 |
P1741C
Minimize the Thickness
|
0 / 0 |
3 |
|
65 |
P1741F
Multi-Colored Segments
|
0 / 0 |
7 |