|
6177 |
P464A
No to Palindromes!
|
0 / 0 |
5 |
|
6176 |
P464B
Restore Cube
|
0 / 0 |
7 |
|
6175 |
P464C
Substitutes in Number
|
0 / 0 |
7 |
|
6174 |
P464D
World of Darkraft - 2
|
0 / 0 |
10 |
|
6173 |
P464E
The Classic Problem
|
0 / 0 |
10 |
|
6172 |
P465A
inc ARG
|
0 / 0 |
3 |
|
6171 |
P465B
Inbox (100500)
|
0 / 0 |
3 |
|
6170 |
P466A
Cheap Travel
|
0 / 0 |
4 |
|
6169 |
P466B
Wonder Room
|
0 / 0 |
7 |
|
6168 |
P466C
Number of Ways
|
0 / 0 |
5 |
|
6167 |
P466D
Increase Sequence
|
0 / 0 |
7 |
|
6166 |
P466E
Information Graph
|
0 / 0 |
7 |
|
6165 |
P467A
George and Accommodation
|
0 / 0 |
3 |
|
6164 |
P467B
Fedor and New Game
|
0 / 0 |
3 |
|
6163 |
P467C
George and Job
|
0 / 0 |
5 |
|
6162 |
P467D
Fedor and Essay
|
0 / 0 |
9 |
|
6161 |
P467E
Alex and Complicated Task
|
0 / 0 |
8 |
|
6160 |
P468A
24 Game
|
0 / 0 |
5 |
|
6159 |
P468B
Two Sets
|
0 / 0 |
7 |
|
6158 |
P468C
Hack it!
|
0 / 0 |
9 |
|
6157 |
P468D
Tree
|
0 / 0 |
10 |
|
6156 |
P468E
Permanent
|
0 / 0 |
10 |
|
6155 |
P469A
I Wanna Be the Guy
|
0 / 0 |
3 |
|
6154 |
P469B
Chat Online
|
0 / 0 |
4 |
|
6153 |
P470A
Crystal Ball Sequence
|
0 / 0 |
4 |
|
6152 |
P470B
Hexakosioihexekontahexaphobia
|
0 / 0 |
6 |
|
6151 |
P470C
Eval
|
0 / 0 |
6 |
|
6150 |
P470D
Caesar Cipher
|
0 / 0 |
6 |
|
6149 |
P470E
Chessboard
|
0 / 0 |
6 |
|
6148 |
P470F
Pairwise Sums
|
0 / 0 |
8 |
|
6147 |
P470G
Hamming Distance
|
0 / 0 |
8 |
|
6146 |
P470H
Array Sorting
|
0 / 0 |
8 |
|
6145 |
P471A
MUH and Sticks
|
0 / 0 |
3 |
|
6144 |
P471B
MUH and Important Things
|
0 / 0 |
4 |
|
6143 |
P471C
MUH and House of Cards
|
0 / 0 |
5 |
|
6142 |
P471D
MUH and Cube Walls
|
0 / 0 |
6 |
|
6141 |
P471E
MUH and Lots and Lots of Segments
|
0 / 0 |
10 |
|
6140 |
P472A
Design Tutorial: Learn from Math
|
0 / 0 |
3 |
|
6139 |
P472B
Design Tutorial: Learn from Life
|
0 / 0 |
4 |
|
6138 |
P472C
Design Tutorial: Make It Nondeterministic
|
0 / 0 |
4 |
|
6137 |
P472D
Design Tutorial: Inverse the Problem
|
0 / 0 |
6 |
|
6136 |
P472E
Design Tutorial: Learn from a Game
|
0 / 0 |
10 |
|
6135 |
P472F
Design Tutorial: Change the Goal
|
0 / 0 |
10 |
|
6134 |
P472G
Design Tutorial: Increase the Constraints
|
0 / 0 |
10 |
|
6133 |
P474A
Keyboard
|
0 / 0 |
3 |
|
6132 |
P474B
Worms
|
0 / 0 |
4 |
|
6131 |
P474C
Captain Marmot
|
0 / 0 |
7 |
|
6130 |
P474D
Flowers
|
0 / 0 |
5 |
|
6129 |
P474E
Pillars
|
0 / 0 |
7 |
|
6128 |
P474F
Ant colony
|
0 / 0 |
7 |
|
6127 |
P475A
Bayan Bus
|
0 / 0 |
3 |
|
6126 |
P475B
Strongly Connected City
|
0 / 0 |
4 |
|
6125 |
P475C
Kamal-ol-molk's Painting
|
0 / 0 |
7 |
|
6124 |
P475D
CGCDSSQ
|
0 / 0 |
7 |
|
6123 |
P475E
Strongly Connected City 2
|
0 / 0 |
10 |
|
6122 |
P475F
Meta-universe
|
0 / 0 |
10 |
|
6121 |
P476A
Dreamoon and Stairs
|
0 / 0 |
3 |
|
6120 |
P476B
Dreamoon and WiFi
|
0 / 0 |
4 |
|
6119 |
P476C
Dreamoon and Sums
|
0 / 0 |
5 |
|
6118 |
P476D
Dreamoon and Sets
|
0 / 0 |
6 |
|
6117 |
P476E
Dreamoon and Strings
|
0 / 0 |
8 |
|
6116 |
P477D
Dreamoon and Binary
|
0 / 0 |
10 |
|
6115 |
P477E
Dreamoon and Notepad
|
0 / 0 |
10 |
|
6114 |
P478A
Initial Bet
|
0 / 0 |
3 |
|
6113 |
P478B
Random Teams
|
0 / 0 |
4 |
|
6112 |
P478C
Table Decorations
|
0 / 0 |
6 |
|
6111 |
P478D
Red-Green Towers
|
0 / 0 |
7 |
|
6110 |
P478E
Wavy numbers
|
0 / 0 |
10 |
|
6109 |
P479A
Expression
|
0 / 0 |
3 |
|
6108 |
P479B
Towers
|
0 / 0 |
4 |
|
6107 |
P479C
Exams
|
0 / 0 |
4 |
|
6106 |
P479D
Long Jumps
|
0 / 0 |
5 |
|
6105 |
P479E
Riding in a Lift
|
0 / 0 |
6 |
|
6104 |
P480D
Parcels
|
0 / 0 |
10 |
|
6103 |
P480E
Parking Lot
|
0 / 0 |
10 |
|
6102 |
P482A
Diverse Permutation
|
0 / 0 |
4 |
|
6101 |
P482B
Interesting Array
|
0 / 0 |
6 |
|
6100 |
P482C
Game with Strings
|
0 / 0 |
10 |
|
6099 |
P482D
Random Function and Tree
|
0 / 0 |
10 |
|
6098 |
P482E
ELCA
|
0 / 0 |
10 |
|
6097 |
P483A
Counterexample
|
0 / 0 |
3 |
|
6096 |
P483B
Friends and Presents
|
0 / 0 |
6 |
|
6095 |
P484A
Bits
|
0 / 0 |
5 |
|
6094 |
P484B
Maximum Value
|
0 / 0 |
7 |
|
6093 |
P484C
Strange Sorting
|
0 / 0 |
10 |
|
6092 |
P484D
Kindergarten
|
0 / 0 |
9 |
|
6091 |
P484E
Sign on Fence
|
0 / 0 |
9 |
|
6090 |
P485A
Factory
|
0 / 0 |
4 |
|
6089 |
P485B
Valuable Resources
|
0 / 0 |
4 |
|
6088 |
P486A
Calculating Function
|
0 / 0 |
3 |
|
6087 |
P486B
OR in Matrix
|
0 / 0 |
4 |
|
6086 |
P486C
Palindrome Transformation
|
0 / 0 |
5 |
|
6085 |
P486D
Valid Sets
|
0 / 0 |
7 |
|
6084 |
P486E
LIS of Sequence
|
0 / 0 |
8 |
|
6083 |
P487A
Fight the Monster
|
0 / 0 |
6 |
|
6082 |
P487B
Strip
|
0 / 0 |
7 |
|
6081 |
P487C
Prefix Product Sequence
|
0 / 0 |
8 |
|
6080 |
P487D
Conveyor Belts
|
0 / 0 |
10 |
|
6079 |
P487E
Tourists
|
0 / 0 |
10 |
|
6078 |
P488A
Giga Tower
|
0 / 0 |
3 |