|
917 |
P1592C
Bakry and Partitioning
|
0 / 0 |
5 |
|
911 |
P1593B
Make it Divisible by 25
|
0 / 0 |
3 |
|
906 |
P1593F
Red-Black Number
|
0 / 0 |
7 |
|
905 |
P1593G
Changing Brackets
|
0 / 0 |
8 |
|
901 |
P1594D
The Number of Imposters
|
0 / 0 |
5 |
|
899 |
P1594E2
Rubik's Cube Coloring (hard version)
|
0 / 0 |
8 |
|
897 |
P1598A
Computer Game
|
0 / 0 |
3 |
|
895 |
P1598C
Delete Two Elements
|
0 / 0 |
4 |
|
893 |
P1598E
Staircases
|
0 / 0 |
7 |
|
892 |
P1598F
RBS
|
0 / 0 |
9 |
|
876 |
P1601B
Frog Traveler
|
0 / 0 |
6 |
|
875 |
P1601C
Optimal Insertion
|
0 / 0 |
8 |
|
874 |
P1601D
Difficult Mountain
|
0 / 0 |
10 |
|
873 |
P1601E
Phys Ed Online
|
0 / 0 |
10 |
|
867 |
P1603C
Extreme Extension
|
0 / 0 |
8 |
|
866 |
P1603D
Artistic Partition
|
0 / 0 |
10 |
|
865 |
P1603E
A Perfect Problem
|
0 / 0 |
10 |
|
864 |
P1603F
October 18, 2017
|
0 / 0 |
10 |
|
856 |
P1605F
PalindORme
|
0 / 0 |
10 |
|
851 |
P1606E
Arena
|
0 / 0 |
7 |
|
850 |
P1606F
Tree Queries
|
0 / 0 |
10 |
|
839 |
P1608C
Game Master
|
0 / 0 |
5 |
|
836 |
P1608F
MEX counting
|
0 / 0 |
10 |
|
832 |
P1609C
Complex Market Analysis
|
0 / 0 |
4 |
|
830 |
P1609E
William The Oblivious
|
0 / 0 |
9 |
|
823 |
P1610D
Not Quite Lee
|
0 / 0 |
7 |
|
812 |
P1611E2
Escape The Maze (hard version)
|
0 / 0 |
6 |
|
805 |
P1612E
Messages
|
0 / 0 |
7 |
|
804 |
P1612F
Armor and Weapons
|
0 / 0 |
10 |
|
799 |
P1613D
MEX Sequences
|
0 / 0 |
6 |
|
794 |
P1614C
Divan and bitwise operations
|
0 / 0 |
5 |
|
793 |
P1614D1
Divan and Kostomuksha (easy version)
|
0 / 0 |
7 |
|
792 |
P1614D2
Divan and Kostomuksha (hard version)
|
0 / 0 |
8 |
|
785 |
P1615F
LEGOndary Grandmaster
|
0 / 0 |
10 |
|
779 |
P1616D
Keep the Average High
|
0 / 0 |
7 |
|
776 |
P1616G
Just Add an Edge
|
0 / 0 |
10 |
|
775 |
P1616H
Keep XOR Low
|
0 / 0 |
10 |
|
769 |
P1617E
Christmas Chocolates
|
0 / 0 |
10 |
|
765 |
P1618D
Array and Operations
|
0 / 0 |
4 |
|
757 |
P1619E
MEX and Increments
|
0 / 0 |
5 |
|
751 |
P1620C
BA-String
|
0 / 0 |
6 |
|
748 |
P1620F
Bipartite Array
|
0 / 0 |
10 |
|
747 |
P1620G
Subsequences Galore
|
0 / 0 |
9 |
|
742 |
P1621E
New School
|
0 / 0 |
8 |
|
740 |
P1621G
Weighted Increasing Subsequences
|
0 / 0 |
10 |
|
722 |
P1624E
Masha-forgetful
|
0 / 0 |
7 |
|
717 |
P1625C
Road Optimization
|
0 / 0 |
5 |
|
715 |
P1625E1
Cats on the Upgrade (easy version)
|
0 / 0 |
9 |
|
711 |
P1626C
Monsters And Spells
|
0 / 0 |
5 |
|
708 |
P1626F
A Random Code Problem
|
0 / 0 |
10 |
|
704 |
P1627D
Not Adding
|
0 / 0 |
6 |
|
703 |
P1627E
Not Escaping
|
0 / 0 |
8 |
|
698 |
P1628D1
Game on Sum (Easy Version)
|
0 / 0 |
7 |
|
697 |
P1628D2
Game on Sum (Hard Version)
|
0 / 0 |
9 |
|
690 |
P1630C
Paint the Middle
|
0 / 0 |
8 |
|
689 |
P1630D
Flipping Range
|
0 / 0 |
9 |
|
685 |
P1631B
Fun with Even Subarrays
|
0 / 0 |
3 |
|
682 |
P1632C
Strange Test
|
0 / 0 |
5 |
|
675 |
P1633D
Make Them Equal
|
0 / 0 |
5 |
|
663 |
P1635D
Infinite Set
|
0 / 0 |
6 |
|
659 |
P1637B
MEX and Array
|
0 / 0 |
3 |
|
657 |
P1637D
Yet Another Minimization Problem
|
0 / 0 |
6 |
|
655 |
P1637F
Towers
|
0 / 0 |
9 |
|
625 |
P1644C
Increase Subarray Sums
|
0 / 0 |
4 |
|
619 |
P1646C
Factorials and Powers of Two
|
0 / 0 |
5 |
|
618 |
P1646D
Weight the Tree
|
0 / 0 |
7 |
|
617 |
P1646E
Power Board
|
0 / 0 |
8 |
|
612 |
P1647D
Madoka and the Best School in Russia
|
0 / 0 |
6 |
|
610 |
P1647F
Madoka and Laziness
|
0 / 0 |
10 |
|
606 |
P1648D
Serious Business
|
0 / 0 |
10 |
|
596 |
P1650F
Vitaly and Advanced Useless Algorithms
|
0 / 0 |
8 |
|
595 |
P1650G
Counting Shortcuts
|
0 / 0 |
7 |
|
581 |
P1654H
Three Minimums
|
0 / 0 |
10 |
|
567 |
P1657E
Star MST
|
0 / 0 |
8 |
|
560 |
P1658E
Gojou and Matrix Game
|
0 / 0 |
9 |
|
556 |
P1659C
Line Empire
|
0 / 0 |
5 |
|
550 |
P1660C
Get an Even String
|
0 / 0 |
4 |
|
544 |
P1661B
Getting Zero
|
0 / 0 |
4 |
|
541 |
P1661E
Narrow Components
|
0 / 0 |
9 |
|
537 |
P1662C
European Trip
|
0 / 0 |
(无) |
|
533 |
P1662G
Gastronomic Event
|
0 / 0 |
(无) |
|
528 |
P1662L
Il Derby della Madonnina
|
0 / 0 |
(无) |
|
521 |
P1663D
Is it rated - 3
|
0 / 0 |
(无) |
|
506 |
P1666F
Fancy Stack
|
0 / 0 |
8 |
|
502 |
P1666J
Job Lookup
|
0 / 0 |
7 |
|
498 |
P1667B
Optimal Partition
|
0 / 0 |
7 |
|
496 |
P1667D
Edge Elimination
|
0 / 0 |
10 |
|
495 |
P1667E
Centroid Probabilities
|
0 / 0 |
10 |
|
478 |
P1670F
Jee, You See?
|
0 / 0 |
9 |
|
473 |
P1671E
Preorder
|
0 / 0 |
7 |
|
472 |
P1671F
Permutation Counting
|
0 / 0 |
10 |
|
459 |
P1673C
Palindrome Basis
|
0 / 0 |
5 |
|
449 |
P1674G
Remove Directed Edges
|
0 / 0 |
7 |
|
443 |
P1675F
Vlad and Unfinished Business
|
0 / 0 |
6 |
|
442 |
P1675G
Sorting Pancakes
|
0 / 0 |
8 |
|
435 |
P1676G
White-Black Balanced Subtrees
|
0 / 0 |
4 |
|
432 |
P1677A
Tokitsukaze and Strange Inequality
|
0 / 0 |
5 |
|
429 |
P1677D
Tokitsukaze and Permutations
|
0 / 0 |
9 |
|
427 |
P1677F
Tokitsukaze and Gems
|
0 / 0 |
10 |
|
424 |
P1678B2
Tokitsukaze and Good 01-String (hard version)
|
0 / 0 |
6 |