|
465 |
P1672F2
Checker for Array Shuffling
|
0 / 0 |
10 |
|
464 |
P1672G
Cross Xor
|
0 / 0 |
10 |
|
463 |
P1672H
Zigu Zagu
|
0 / 0 |
10 |
|
456 |
P1673F
Anti-Theft Road Planning
|
0 / 0 |
9 |
|
455 |
P1674A
Number Transformation
|
0 / 0 |
3 |
|
452 |
P1674D
A-B-C Sort
|
0 / 0 |
4 |
|
451 |
P1674E
Breaking the Wall
|
0 / 0 |
7 |
|
430 |
P1677C
Tokitsukaze and Two Colorful Tapes
|
0 / 0 |
6 |
|
404 |
P1682B
AND Sorting
|
0 / 0 |
3 |
|
403 |
P1682C
LIS or Reverse LIS?
|
0 / 0 |
4 |
|
402 |
P1682D
Circular Spanning Tree
|
0 / 0 |
7 |
|
401 |
P1682E
Unordered Swaps
|
0 / 0 |
10 |
|
399 |
P1684A
Digit Minimization
|
0 / 0 |
3 |
|
398 |
P1684B
Z mod X = C
|
0 / 0 |
3 |
|
397 |
P1684C
Column Swapping
|
0 / 0 |
4 |
|
396 |
P1684D
Traps
|
0 / 0 |
5 |
|
395 |
P1684E
MEX vs DIFF
|
0 / 0 |
7 |
|
393 |
P1684G
Euclid Guess
|
0 / 0 |
10 |
|
392 |
P1684H
Hard Cut
|
0 / 0 |
10 |
|
391 |
P1685A
Circular Local MiniMax
|
0 / 0 |
3 |
|
389 |
P1685C
Bring Balance
|
0 / 0 |
10 |
|
388 |
P1685D1
Permutation Weight (Easy Version)
|
0 / 0 |
10 |
|
387 |
P1685D2
Permutation Weight (Hard Version)
|
0 / 0 |
10 |
|
382 |
P1687B
Railway System
|
0 / 0 |
5 |
|
379 |
P1687E
Become Big For Me
|
0 / 0 |
10 |
|
376 |
P1688B
Patchouli's Magical Talisman
|
0 / 0 |
3 |
|
375 |
P1688C
Manipulating History
|
0 / 0 |
5 |
|
370 |
P1689E
ANDfinity
|
0 / 0 |
9 |
|
369 |
P1690A
Print a Pedestal (Codeforces logo?)
|
0 / 0 |
3 |
|
361 |
P1691B
Shoe Shuffling
|
0 / 0 |
3 |
|
360 |
P1691C
Sum of Substrings
|
0 / 0 |
4 |
|
359 |
P1691D
Max GEQ Sum
|
0 / 0 |
6 |
|
341 |
P1694B
Paranoid String
|
0 / 0 |
4 |
|
337 |
P1695D1
Tree Queries (Easy Version)
|
0 / 0 |
8 |
|
336 |
P1695D2
Tree Queries (Hard Version)
|
0 / 0 |
8 |
|
335 |
P1695E
Ambiguous Dominoes
|
0 / 0 |
10 |
|
332 |
P1696C
Fishingprince Plays With Array
|
0 / 0 |
4 |
|
331 |
P1696D
Permutation Graph
|
0 / 0 |
6 |
|
329 |
P1696F
Tree Recovery
|
0 / 0 |
10 |
|
324 |
P1697C
awoo's Favorite Problem
|
0 / 0 |
4 |
|
323 |
P1697D
Guess The String
|
0 / 0 |
6 |
|
322 |
P1697E
Coloring
|
0 / 0 |
9 |
|
321 |
P1697F
Too Many Constraints
|
0 / 0 |
10 |
|
319 |
P1698B
Rising Sand
|
0 / 0 |
3 |
|
317 |
P1698D
Fixed Point Guessing
|
0 / 0 |
5 |
|
315 |
P1698F
Equal Reversal
|
0 / 0 |
10 |
|
313 |
P1699A
The Third Three Number Problem
|
0 / 0 |
3 |
|
312 |
P1699B
Almost Ternary Matrix
|
0 / 0 |
3 |
|
311 |
P1699C
The Third Problem
|
0 / 0 |
5 |
|
308 |
P1700A
Optimal Path
|
0 / 0 |
3 |
|
307 |
P1700B
Palindromic Numbers
|
0 / 0 |
3 |
|
306 |
P1700C
Helping the Nature
|
0 / 0 |
5 |
|
304 |
P1700E
Serega the Pirate
|
0 / 0 |
10 |
|
303 |
P1700F
Puzzle
|
0 / 0 |
10 |
|
296 |
P1702A
Round Down the Price
|
0 / 0 |
3 |
|
291 |
P1702F
Equate Multisets
|
0 / 0 |
5 |
|
281 |
P1704A
Two 0-1 Sequences
|
0 / 0 |
3 |
|
278 |
P1704D
Magical Array
|
0 / 0 |
6 |
|
277 |
P1704E
Count Seconds
|
0 / 0 |
8 |
|
276 |
P1704F
Colouring Game
|
0 / 0 |
10 |
|
275 |
P1704G
Mio and Lucky Array
|
0 / 0 |
10 |
|
274 |
P1704H1
Game of AI (easy version)
|
0 / 0 |
10 |
|
271 |
P1705B
Mark the Dust Sweeper
|
0 / 0 |
3 |
|
269 |
P1705D
Mark and Lightbulbs
|
0 / 0 |
6 |
|
267 |
P1705F
Mark and the Online Exam
|
0 / 0 |
10 |
|
266 |
P1706A
Another String Minimization Problem
|
0 / 0 |
3 |
|
263 |
P1706D1
Chopping Carrots (Easy Version)
|
0 / 0 |
5 |
|
262 |
P1706D2
Chopping Carrots (Hard Version)
|
0 / 0 |
9 |
|
260 |
P1707A
Doremy's IQ
|
0 / 0 |
5 |
|
255 |
P1707F
Bugaboo
|
0 / 0 |
10 |
|
253 |
P1708B
Difference of GCDs
|
0 / 0 |
3 |
|
250 |
P1709C
Recover an RBS
|
0 / 0 |
6 |
|
246 |
P1710A
Color the Picture
|
0 / 0 |
5 |
|
244 |
P1710C
XOR Triangle
|
0 / 0 |
9 |
|
243 |
P1710D
Recover the Tree
|
0 / 0 |
10 |
|
241 |
P1711A
Perfect Permutation
|
0 / 0 |
3 |
|
238 |
P1712B
Woeful Permutation
|
0 / 0 |
3 |
|
236 |
P1712D
Empty Graph
|
0 / 0 |
7 |
|
231 |
P1713B
Optimal Reduction
|
0 / 0 |
3 |
|
230 |
P1713C
Build Permutation
|
0 / 0 |
4 |
|
229 |
P1713D
Tournament Countdown
|
0 / 0 |
6 |
|
227 |
P1713F
Lost Array
|
0 / 0 |
10 |
|
221 |
P1714F
Build a Tree and That Is It
|
0 / 0 |
6 |
|
219 |
P1715A
Crossmarket
|
0 / 0 |
3 |
|
218 |
P1715B
Beautiful Array
|
0 / 0 |
3 |
|
214 |
P1715F
Crop Squares
|
0 / 0 |
10 |
|
212 |
P1716B
Permutation Chain
|
0 / 0 |
3 |
|
206 |
P1717B
Madoka and Underground Competitions
|
0 / 0 |
3 |
|
204 |
P1717D
Madoka and The Corruption Scheme
|
0 / 0 |
6 |
|
202 |
P1717F
Madoka and The First Session
|
0 / 0 |
9 |
|
196 |
P1718E
Impressionism
|
0 / 0 |
10 |
|
193 |
P1719B
Mathematical Circus
|
0 / 0 |
3 |
|
186 |
P1720E
Misha and Paintings
|
0 / 0 |
10 |
|
180 |
P1721F
Matching Reduction
|
0 / 0 |
10 |
|
173 |
P1722G
Even-Odd XOR
|
0 / 0 |
5 |
|
165 |
P1725H
Hot Black Hot White
|
0 / 0 |
6 |
|
158 |
P1726B
Mainak and Interesting Sequence
|
0 / 0 |
3 |
|
156 |
P1726D
Edge Split
|
0 / 0 |
7 |
|
150 |
P1728B
Best Permutation
|
0 / 0 |
3 |
|
148 |
P1728D
Letter Picking
|
0 / 0 |
6 |