|
868 |
P1603B
Moderate Modular Mode
|
0 / 0 |
5 |
|
858 |
P1605D
Treelabeling
|
0 / 0 |
7 |
|
852 |
P1606D
Red-Blue Matrix
|
0 / 0 |
9 |
|
841 |
P1608A
Find Array
|
0 / 0 |
3 |
|
840 |
P1608B
Build the Permutation
|
0 / 0 |
4 |
|
821 |
P1610F
Mashtali: a Space Oddysey
|
0 / 0 |
10 |
|
817 |
P1611A
Make Even
|
0 / 0 |
3 |
|
816 |
P1611B
Team Composition: Programmers and Mathematicians
|
0 / 0 |
3 |
|
815 |
P1611C
Polycarp Recovers the Permutation
|
0 / 0 |
3 |
|
814 |
P1611D
Weights Assignment For Tree Edges
|
0 / 0 |
5 |
|
809 |
P1612A
Distance
|
0 / 0 |
3 |
|
808 |
P1612B
Special Permutation
|
0 / 0 |
3 |
|
803 |
P1612G
Max Sum Array
|
0 / 0 |
9 |
|
796 |
P1614A
Divan and a Store
|
0 / 0 |
3 |
|
795 |
P1614B
Divan and a New Project
|
0 / 0 |
3 |
|
794 |
P1614C
Divan and bitwise operations
|
0 / 0 |
5 |
|
784 |
P1615G
Maximum Adjacent Pairs
|
0 / 0 |
10 |
|
783 |
P1615H
Reindeer Games
|
0 / 0 |
10 |
|
774 |
P1617A
Forbidden Subsequence
|
0 / 0 |
3 |
|
773 |
P1617B
GCD Problem
|
0 / 0 |
3 |
|
771 |
P1617D1
Too Many Impostors (easy version)
|
0 / 0 |
6 |
|
770 |
P1617D2
Too Many Impostors (hard version)
|
0 / 0 |
9 |
|
764 |
P1618E
Singers' Tour
|
0 / 0 |
5 |
|
763 |
P1618F
Reverse
|
0 / 0 |
7 |
|
757 |
P1619E
MEX and Increments
|
0 / 0 |
5 |
|
756 |
P1619F
Let's Play the Hat?
|
0 / 0 |
7 |
|
753 |
P1620A
Equal or Not Equal
|
0 / 0 |
3 |
|
750 |
P1620D
Exact Change
|
0 / 0 |
7 |
|
749 |
P1620E
Replace the Numbers
|
0 / 0 |
6 |
|
746 |
P1621A
Stable Arrangement of Rooks
|
0 / 0 |
3 |
|
743 |
P1621D
The Winter Hike
|
0 / 0 |
7 |
|
732 |
P1622F
Quadratic Set
|
0 / 0 |
10 |
|
724 |
P1624C
Division by Two and Permutation
|
0 / 0 |
3 |
|
722 |
P1624E
Masha-forgetful
|
0 / 0 |
7 |
|
721 |
P1624F
Interacdive Problem
|
0 / 0 |
7 |
|
713 |
P1626A
Equidistant Letters
|
0 / 0 |
3 |
|
707 |
P1627A
Not Shading
|
0 / 0 |
3 |
|
705 |
P1627C
Not Assigning
|
0 / 0 |
4 |
|
701 |
P1628A
Meximum Array
|
0 / 0 |
4 |
|
699 |
P1628C
Grid Xor
|
0 / 0 |
8 |
|
692 |
P1630A
And Matching
|
0 / 0 |
5 |
|
691 |
P1630B
Range and Partition
|
0 / 0 |
6 |
|
689 |
P1630D
Flipping Range
|
0 / 0 |
9 |
|
683 |
P1632B
Roof Construction
|
0 / 0 |
3 |
|
670 |
P1634C
OKEA
|
0 / 0 |
3 |
|
669 |
P1634D
Finding Zero
|
0 / 0 |
7 |
|
668 |
P1634E
Fair Share
|
0 / 0 |
9 |
|
664 |
P1635C
Differential Sorting
|
0 / 0 |
4 |
|
662 |
P1635E
Cars
|
0 / 0 |
8 |
|
655 |
P1637F
Towers
|
0 / 0 |
9 |
|
654 |
P1637G
Birthday
|
0 / 0 |
10 |
|
652 |
P1638A
Reverse
|
0 / 0 |
3 |
|
649 |
P1638D
Big Brush
|
0 / 0 |
7 |
|
634 |
P1641B
Repetitions Decoding
|
0 / 0 |
7 |
|
626 |
P1644B
Anti-Fibonacci Permutation
|
0 / 0 |
3 |
|
620 |
P1646B
Quality vs Quantity
|
0 / 0 |
3 |
|
619 |
P1646C
Factorials and Powers of Two
|
0 / 0 |
5 |
|
618 |
P1646D
Weight the Tree
|
0 / 0 |
7 |
|
616 |
P1646F
Playing Around the Table
|
0 / 0 |
10 |
|
614 |
P1647B
Madoka and the Elegant Gift
|
0 / 0 |
4 |
|
613 |
P1647C
Madoka and Childish Pranks
|
0 / 0 |
4 |
|
612 |
P1647D
Madoka and the Best School in Russia
|
0 / 0 |
6 |
|
608 |
P1648B
Integral Array
|
0 / 0 |
6 |
|
598 |
P1650D
Twist the Permutation
|
0 / 0 |
4 |
|
593 |
P1651B
Prove Him Wrong
|
0 / 0 |
3 |
|
590 |
P1651E
Sum of Matchings
|
0 / 0 |
10 |
|
581 |
P1654H
Three Minimums
|
0 / 0 |
10 |
|
578 |
P1656C
Make Equal With Mod
|
0 / 0 |
4 |
|
577 |
P1656D
K-good
|
0 / 0 |
6 |
|
576 |
P1656E
Equal Tree Sums
|
0 / 0 |
8 |
|
575 |
P1656F
Parametric MST
|
0 / 0 |
10 |
|
574 |
P1656G
Cycle Palindrome
|
0 / 0 |
10 |
|
572 |
P1656I
Neighbour Ordering
|
0 / 0 |
10 |
|
565 |
P1658A
Marin and Photoshoot
|
0 / 0 |
3 |
|
563 |
P1658C
Shinju and the Lost Permutation
|
0 / 0 |
5 |
|
559 |
P1658F
Juju and Binary String
|
0 / 0 |
10 |
|
558 |
P1659A
Red Versus Blue
|
0 / 0 |
3 |
|
557 |
P1659B
Bit Flipping
|
0 / 0 |
4 |
|
555 |
P1659D
Reverse Sort Sum
|
0 / 0 |
6 |
|
554 |
P1659E
AND-MEX Walk
|
0 / 0 |
8 |
|
548 |
P1660E
Matrix and Shifts
|
0 / 0 |
5 |
|
527 |
P1662M
Bottle Arrangements
|
0 / 0 |
(无) |
|
518 |
P1663G
Six Characters
|
0 / 0 |
(无) |
|
517 |
P1663H
Cross-Language Program
|
0 / 0 |
(无) |
|
516 |
P1665A
GCD vs LCM
|
0 / 0 |
3 |
|
515 |
P1665B
Array Cloning Technique
|
0 / 0 |
3 |
|
513 |
P1665D
GCD Guess
|
0 / 0 |
7 |
|
509 |
P1666C
Connect the Points
|
0 / 0 |
6 |
|
507 |
P1666E
Even Split
|
0 / 0 |
9 |
|
503 |
P1666I
Interactive Treasure Hunt
|
0 / 0 |
8 |
|
502 |
P1666J
Job Lookup
|
0 / 0 |
7 |
|
497 |
P1667C
Half Queen Cover
|
0 / 0 |
9 |
|
496 |
P1667D
Edge Elimination
|
0 / 0 |
10 |
|
479 |
P1670E
Hemose on the Tree
|
0 / 0 |
8 |
|
474 |
P1671D
Insert a Progression
|
0 / 0 |
5 |
|
470 |
P1672B
I love AAAB
|
0 / 0 |
3 |
|
469 |
P1672C
Unequal Array
|
0 / 0 |
3 |
|
468 |
P1672D
Cyclic Rotation
|
0 / 0 |
5 |
|
467 |
P1672E
notepad.exe
|
0 / 0 |
8 |
|
466 |
P1672F1
Array Shuffling
|
0 / 0 |
7 |