|
1660 |
P1446E
Long Recovery
|
0 / 0 |
10 |
|
1658 |
P1447A
Add Candies
|
0 / 0 |
3 |
|
1656 |
P1450A
Avoid Trygub
|
0 / 0 |
3 |
|
1654 |
P1450C1
Errich-Tac-Toe (Easy Version)
|
0 / 0 |
7 |
|
1653 |
P1450C2
Errich-Tac-Toe (Hard Version)
|
0 / 0 |
8 |
|
1651 |
P1450E
Capitalism
|
0 / 0 |
10 |
|
1650 |
P1450F
The Struggling Contestant
|
0 / 0 |
9 |
|
1642 |
P1451E1
Bitwise Queries (Easy Version)
|
0 / 0 |
7 |
|
1641 |
P1451E2
Bitwise Queries (Hard Version)
|
0 / 0 |
8 |
|
1640 |
P1451F
Nullify The Matrix
|
0 / 0 |
10 |
|
1634 |
P1452F
Divide Powers
|
0 / 0 |
10 |
|
1631 |
P1453B
Suffix Operations
|
0 / 0 |
4 |
|
1629 |
P1453D
Checkpoints
|
0 / 0 |
6 |
|
1626 |
P1454A
Special Permutation
|
0 / 0 |
3 |
|
1623 |
P1454D
Number into Sequence
|
0 / 0 |
4 |
|
1619 |
P1455B
Jumps
|
0 / 0 |
4 |
|
1618 |
P1455C
Ping-pong
|
0 / 0 |
3 |
|
1616 |
P1455E
Four Points
|
0 / 0 |
9 |
|
1604 |
P1461A
String Generation
|
0 / 0 |
3 |
|
1599 |
P1461F
Mathematical Expression
|
0 / 0 |
10 |
|
1590 |
P1463B
Find The Array
|
0 / 0 |
4 |
|
1588 |
P1463D
Pairs
|
0 / 0 |
6 |
|
1587 |
P1463E
Plan of Lectures
|
0 / 0 |
9 |
|
1575 |
P1467A
Wizard of Orz
|
0 / 0 |
3 |
|
1573 |
P1467C
Three Bags
|
0 / 0 |
6 |
|
1563 |
P1468H
K and Medians
|
0 / 0 |
8 |
|
1556 |
P1469A
Regular Bracket Sequence
|
0 / 0 |
3 |
|
1553 |
P1469D
Ceil Divisions
|
0 / 0 |
5 |
|
1548 |
P1470C
Strange Shuffle
|
0 / 0 |
9 |
|
1547 |
P1470D
Strange Housing
|
0 / 0 |
8 |
|
1533 |
P1473C
No More Inversions
|
0 / 0 |
5 |
|
1527 |
P1474B
Different Divisors
|
0 / 0 |
3 |
|
1526 |
P1474C
Array Destruction
|
0 / 0 |
5 |
|
1524 |
P1474E
What Is It?
|
0 / 0 |
9 |
|
1517 |
P1475F
Unusual Matrix
|
0 / 0 |
6 |
|
1515 |
P1476A
K-divisible Sum
|
0 / 0 |
3 |
|
1508 |
P1477A
Nezzar and Board
|
0 / 0 |
6 |
|
1506 |
P1477C
Nezzar and Nice Beatmap
|
0 / 0 |
8 |
|
1505 |
P1477D
Nezzar and Hidden Permutations
|
0 / 0 |
10 |
|
1498 |
P1479B1
Painting the Array I
|
0 / 0 |
6 |
|
1497 |
P1479B2
Painting the Array II
|
0 / 0 |
7 |
|
1496 |
P1479C
Continuous City
|
0 / 0 |
9 |
|
1489 |
P1481C
Fence Painting
|
0 / 0 |
5 |
|
1488 |
P1481D
AB Graph
|
0 / 0 |
7 |
|
1483 |
P1482C
Basic Diplomacy
|
0 / 0 |
5 |
|
1474 |
P1485D
Multiples and Power Differences
|
0 / 0 |
8 |
|
1466 |
P1486E
Paired Payment
|
0 / 0 |
8 |
|
1462 |
P1487C
Minimum Ties
|
0 / 0 |
5 |
|
1446 |
P1490B
Balanced Remainders
|
0 / 0 |
3 |
|
1437 |
P1491D
Zookeeper and The Infinite Zoo
|
0 / 0 |
6 |
|
1435 |
P1491F
Magnets
|
0 / 0 |
10 |
|
1434 |
P1491G
Switch and Flip
|
0 / 0 |
10 |
|
1428 |
P1492D
Genius's Gambit
|
0 / 0 |
6 |
|
1427 |
P1492E
Almost Fault-Tolerant Database
|
0 / 0 |
9 |
|
1426 |
P1493A
Anti-knapsack
|
0 / 0 |
3 |
|
1424 |
P1493C
K-beautiful Strings
|
0 / 0 |
7 |
|
1422 |
P1493E
Enormous XOR
|
0 / 0 |
10 |
|
1417 |
P1494D
Dogeforces
|
0 / 0 |
8 |
|
1416 |
P1494E
A-Z Graph
|
0 / 0 |
9 |
|
1415 |
P1494F
Delete The Edges
|
0 / 0 |
10 |
|
1412 |
P1495C
Garden of the Sun
|
0 / 0 |
8 |
|
1409 |
P1495F
Squares
|
0 / 0 |
10 |
|
1408 |
P1496A
Split it!
|
0 / 0 |
3 |
|
1405 |
P1497B
M-arrays
|
0 / 0 |
4 |
|
1404 |
P1497C1
k-LCM (easy version)
|
0 / 0 |
4 |
|
1403 |
P1497C2
k-LCM (hard version)
|
0 / 0 |
5 |
|
1393 |
P1499A
Domino on Windowsill
|
0 / 0 |
3 |
|
1384 |
P1500C
Matrix Sorting
|
0 / 0 |
10 |
|
1378 |
P1503A
Balance the Bits
|
0 / 0 |
5 |
|
1377 |
P1503B
3-Coloring
|
0 / 0 |
5 |
|
1375 |
P1503D
Flip the Cards
|
0 / 0 |
10 |
|
1373 |
P1503F
Balance the Cards
|
0 / 0 |
10 |
|
1372 |
P1504A
Déjà Vu
|
0 / 0 |
3 |
|
1371 |
P1504B
Flip the Bits
|
0 / 0 |
4 |
|
1358 |
P1506D
Epic Transformation
|
0 / 0 |
4 |
|
1357 |
P1506E
Restoring the Permutation
|
0 / 0 |
5 |
|
1356 |
P1506F
Triangular Paths
|
0 / 0 |
7 |
|
1354 |
P1508A
Binary Literature
|
0 / 0 |
6 |
|
1353 |
P1508B
Almost Sorted
|
0 / 0 |
6 |
|
1351 |
P1508D
Swap Pass
|
0 / 0 |
10 |
|
1350 |
P1508E
Tree Calendar
|
0 / 0 |
10 |
|
1348 |
P1509A
Average Height
|
0 / 0 |
3 |
|
1336 |
P1510J
Japanese Game
|
0 / 0 |
10 |
|
1333 |
P1511B
GCD Length
|
0 / 0 |
3 |
|
1331 |
P1511D
Min Cost String
|
0 / 0 |
5 |
|
1325 |
P1512C
A-B Palindrome
|
0 / 0 |
4 |
|
1324 |
P1512D
Corrupted Array
|
0 / 0 |
4 |
|
1320 |
P1513A
Array and Peaks
|
0 / 0 |
3 |
|
1319 |
P1513B
AND Sequences
|
0 / 0 |
4 |
|
1317 |
P1513D
GCD and MST
|
0 / 0 |
7 |
|
1316 |
P1513E
Cost Equilibrium
|
0 / 0 |
8 |
|
1315 |
P1513F
Swapping Problem
|
0 / 0 |
9 |
|
1309 |
P1515A
Phoenix and Gold
|
0 / 0 |
3 |
|
1307 |
P1515C
Phoenix and Towers
|
0 / 0 |
4 |
|
1304 |
P1515F
Phoenix and Earthquake
|
0 / 0 |
10 |
|
1298 |
P1516C
Baby Ehab Partitions Again
|
0 / 0 |
5 |
|
1294 |
P1517B
Morning Jogging
|
0 / 0 |
4 |
|
1293 |
P1517C
Fillomino 2
|
0 / 0 |
4 |
|
1289 |
P1517G
Starry Night Camping
|
0 / 0 |
10 |
|
1283 |
P1519E
Off by One
|
0 / 0 |
10 |